Roll those dice! The first thing one should do when designing games with blank dice is to determine what the thing of the game is. After determining the thing of the game one must decide on the rules of the game. Then other considerations will be better to choose such as the amount of dice needed to play, the color of the dice, and the material of the dice. Finally, the dice needs to be labeled. Games pre-loaded with blank dice can be used for or groups and can be especially helpful in targeting children’s weak areas. The range of games that can be created is only limited by the designer’s imagination.
Perhaps, a child is trying to improve his mental addition skills. A simple game is Lucky Charm(modified version of Marilyn Burns’ Game of Pig)
Numbers Concepts: mental addition, critical thinking skills
Object of the game: First to reach one humdred and fifty points (played with two dice each labeled with one Lucky
How to Play: First player, rolls the dice, adds the numbers mentally. If you get a Lucky Charm you
earn 9 points. Your turn continues and soon you roll a 6.
Critical thinking: How often will a person get a Lucky Charm or 6. ( Tally incidents and have a discussion) dice tray
Using blank dice in your community of language skills is useful. Parts of speech can be labeled on the dice: such as noun, pronoun, verb, adjective, etc. The gamer can name a word that fits the part of speech just thrown. He can then use it in a sentence in your essay or give a synonym for the word. Interrogative dice are helpful as students have trouble asking questions: who, what, where, why, when or how. Or it could be used as a story-starter. The participants can create a story together. The parts of the very difficult verb “to be” ( am, are, is, was, were, etc. ) can be placed on the dice. The players can make sentences with them.
An intriguing game had as its object was to build a civilization. The dice pictured wood, brick, made of wool, wheat, ore, and gold. A person might create a road on his roll. On the market, there are dice of vibrant colors – blue, green, red, yellow, blue, white. A game can consist of just the dice or a game board can be added. The number of players can be flexible. The number of categories is limitless. Thus the range of games a person can design is only limited by the designer’s creative imagination.